Boids Nature Demo
This is meant to be a showcase of some work I have done.
Use WASD + Mouse for movement, Hold Shift to move faster.
Find the cow, crocodile, bear, and cat!
Boids from https://en.wikipedia.org/wiki/Boids
"As with most artificial life simulations, Boids is an example of emergent behavior; that is, the complexity of Boids arises from the interaction of individual agents (the boids, in this case) adhering to a set of simple rules. The rules applied in the simplest Boids world are as follows:
- separation: steer to avoid crowding local flockmates
- alignment: steer towards the average heading of local flockmates
- cohesion: steer to move towards the average position (center of mass) of local flockmates"
Note: Interestingly the determinism of the boids are different from the WebGL build and the editor. In the editor they tend to group up more, while in the WebGL build they tend to space out more.
Status | Released |
Category | Assets |
Author | theorycraft |
Made with | Unity |
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