This is meant to be a showcase of some work I have done! 

Find the star fish!

BoidsTank--Continued

from https://en.wikipedia.org/wiki/Boids

"As with most artificial life simulations, Boids is an example of emergent behavior; that is, the complexity of Boids arises from the interaction of individual agents (the boids, in this case) adhering to a set of simple rules. The rules applied in the simplest Boids world are as follows:

  • Separation: steer to avoid crowding local flockmates
  • Alignment: steer towards the average heading of local flockmates
  • Cohesion: steer to move towards the average position (center of mass) of local flockmates"

*Note: Interestingly the determinism of the boids are different from the WebGL build and the editor. In the editor they tend to group up more, while in the WebGL build they tend to space out more.

For my own reference-Skills Learned:

Terrain Design - Error with rotation of trees fixed by setting an empty parent and a LOD Group + add renderer to the prefab

Post Processing - Underwater Effect Layer Camera/Volume Trigger

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